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Marble Sort Level 352 Walkthrough & Solution

Marble Sort Level 352 walkthrough: three mystery '?' receivers hide the targets, so feed the marked edge boxes first and save the giant Green build for the endgame.

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8/18/2026 6 min read

Marble Sort Level 352 Walkthrough & Solution

Level 352 Board Overview: The Mystery-Masked Tray

Marble Sort level 352 opening board — The Mystery-Masked Tray

Level 352 plays on the block-grid variant of Marble Sort: a top row of six receiver boxes, a packed tray of stacked tiles underneath, and a loading line feeding new tiles in above the stacks. The twist is that the board hides its own goals. Three of the six receivers — the middle of the top row — start as grey mystery ’?’ boxes, so at the opening you can see barely half of what you are sorting toward.

What you can read at the start is small and exact. The far-left receiver shows its target and carries a count of 2; the far-right receiver is marked for 3; one box over from the right, a receiver is asking for White. Everything between those is a ’?’ until you earn a reveal. The two edge boxes both take the deep blue-purple tiles, which is why those counts matter — the whole opening revolves around feeding one dark color into two distant receivers.

The tray underneath is a Green forest. Green tiles form the base of nearly every stack and keep resurfacing through the middle layers, with Yellow, White, Orange, Red, and Light Blue stacked around them, and deep Purple tiles mixed through the columns. One starred Green tile sits at the front of the loading line as the active pick, and an ‘x2’ multiplier tile rides on a Green deeper in the play — it will count double when it finally lands in a Green receiver. Three one-use power-ups (magnet, swap, and shuffle) wait at the top of the screen as the emergency kit.

The Trap in Marble Sort Level 352

The board is rigged to make you feed colors that have no home yet. Here is the layout:

  • Three of the six receivers start as mystery ’?’. The target colors are hidden, not absent — you cannot plan around them until boxes complete and the row rotates new asks into view.
  • Green dominates the tray but has no receiver at the opening. Only the marked edge boxes and the White box are live. Dump Green, Yellow, Orange, Red, or Light Blue early and you park tiles with nowhere to go.
  • The ‘x2’ Green multiplier is bait in disguise. It is worth double, but only if a Green receiver is open when it lands. Playing it early wastes the level’s best scoring tile.
  • The power-ups are one-use only. Magnet, swap, and shuffle each fire once. Spending one in the opening to fix a greedy mistake leaves nothing for a real jam later.

Marble Sort Level 352 Step-by-Step Walkthrough

The level is a waiting game: open the boxes you can see, let the mysteries resolve, then ride the Green wave. Follow the release order.

Opening: feed only the revealed boxes

Marble Sort level 352 mid-solve board

  1. Survey the top row and count the real targets: the far-left receiver (marked 2), the White receiver on the right side, and the far-right receiver (marked 3). The three middle boxes are ’?’ — ignore their existence until they reveal.
  2. Feed the left receiver first. Every deep Purple-family tile you can reach goes there; two tiles close it, and finishing a box is what rotates the row and starts revealing the mystery slots.
  3. Work the White receiver next. White tiles sit one layer down in several stacks, so clearing them exposes the tiles trapped underneath.
  4. Leave the Green bases, the starred Green lead tile, and the ‘x2’ Green alone — not one of them has a box yet. Let Green, Yellow, Orange, Red, and Light Blue tiles cycle past on the loading line if no matching receiver is open.
  5. Hold your power-ups. No jam in the opening is bad enough to burn the magnet or the shuffle.

Midgame: reveal the mysteries and feed the Greens

By the middle of the solve the first boxes have cleared and the mystery receivers start resolving — a Green receiver is now asking, which finally gives the board’s dominant color a home. The tray has thinned out: columns run shorter, Yellow caps several stacks, and White, Orange, and Light Blue peek out from the layers below.

  1. The instant a Green receiver reveals, switch to it. Green is everywhere — bases, middles, and the loading line — so it feeds in steady runs rather than single drops.
  2. Line up the ‘x2’ Green tile for the Green receiver while it is still open. It lands as two tiles’ worth in one drop and visibly empties the queue.
  3. Keep the two edge receivers topped off as deep Purple tiles surface from the columns — the mid-solve board shows both partially filled, so keep their progress moving between Green runs.
  4. Feed Yellow, Orange, Red, and Light Blue only when a revealed box asks for them. Yellow caps several columns, so when its receiver opens you can clear whole column tops at once.
  5. If the queue runs a color whose box is still hidden, let it cycle back around. The loading line is patient; a jammed tray is not.

Cleanup: the Green sweep

The final captured frame shows the board mid-clear, not yet won: the far-right receiver sits full on its deep tiles while the far-left receiver is still empty, and the play area has consolidated into one massive Green cluster — roughly a dozen Green tiles, the ‘x2’ multiplier among them — waiting above the remaining stacks of Yellow, White, Orange, and Green.

  1. Feed the big Green cluster into the Green receiver in whatever batches the queue allows. This is the level’s final engine — let it run.
  2. Use the ‘x2’ Green during this sweep for the double-count drop, then keep the remaining Greens moving.
  3. Finish the far-left receiver last: feed it the deep Purple tiles still held in the columns until its count of 2 is met.
  4. After that, only the stragglers remain — play to whichever box is open and let the tray empty. The clear comes the moment the last tile lands.

Marble Sort level 352 final board

Level 352 Tips Recap

  • Three mystery ’?’ receivers hide half the level’s targets — play only the revealed boxes until the row rotates and shows you more.
  • The edge receivers marked 2 and 3 take the deep Purple tiles; finishing them early is what unlocks the mystery reveals.
  • Green is the endgame engine: it fills the tray, feeds in runs, and carries the ‘x2’ multiplier — do not waste a single Green before its receiver opens.
  • Magnet, swap, and shuffle each fire once — keep them for a real queue jam, not for opening impatience.

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